Thursday, November 03, 2011

My Thoughts On Norn Torture

OK, first, a background. There is a series of games called Creatures. Currently, the series includes Creatures 1, 2 and 3, as well as a free game called Creatures Docking Station, and two children's games called Creatures Adventures and Creatures Playground, and soon there'll be a free-to-play online game Creatures 4. In each game, you raise these creatures called norns (though there are other species some players choose to raise instead, who differ only superficially from norns).

The really interesting thing is that this isn't just a pets game. It's a simulation of life. The norns have their own biochemistry, and their own neural network brains, with the features of both being controlled by individual genetic codes. If two norns have a child, the child will have the features of both parents, as well as a few unique mutations. Over time, you could end up with a population of norns substantially different from the ones you started out with.

It's also a very open-ended game. The manuals and such suggest raising and nurturing your norns, but there are many other things you could do. I prefer to run experiments on my norns. Some people code injectible objects for the game, or create new breeds of norns. Some ignore the norns to play with the ecosystem in the game. Some raise the other two species - grendels and ettins - that are present in most of the games. Some leave their norns to their own devices to watch natural selection in action. And some decide to torture their norns for fun.

This last point caused an outcry in the Creatures Community. A Creatures player named AntiNorn put up a website about torturing norns, including several agents that would help torture norns, and some norns that he'd tortured. Several other Creatures players proceeded to flame him viciously and try to get his site shut down. Debates erupted on Creatures chat forums about the ethics of norn torture and whether norns counted as alive enough for animal rights.

This was all before my time with Creatures. AntiNorn has left the Creatures community, other norn torturers are active but much less vocal, and the 'norn rights' people have mostly gone silent as well. It's interesting how certain things become topical at one time and less so at another time. But anyway, I'm weighing in on this issue now.

I consider norns alive. My definition of life requires that a creature have inherited variations between individuals, that they need to eat to live and that they can die. Individual varieties of norns don't meet those criteria, but norns as a group certainly do. However, I don't think norn torture is wrong.

Here's my reasoning. What makes torture wrong for other living creatures? The simple answer is that it causes suffering. But it's not just the immediate suffering at the moment of torture, it's the psychological trauma that results which causes the bulk of the suffering. If torture caused only immediate suffering and no long term suffering, it would be much less problematic.

Well, that's what it does with norns. There are several cognitive mechanisms required for psychological trauma to occur. One of the big ones that is present in almost all lifeforms is classical conditioning, also called Pavlovian conditioning.

There are two types of conditioning - classical and operant. Operant conditioning is when a behavior is either rewarded or punished. If the behavior is rewarded, it becomes more frequent, and if it is punished it becomes less frequent. So, for example, if a rat is given a treat for pushing a bar then bar-pushing will increase, whereas if the bar's presses cause the floor to electrify, the rat will avoid pressing the bar. Operant conditioning also takes into account the environment; if bar pressing provides food when the light is off and shocks when it's on, the rat will press the bar only when the light is off.

Classical conditioning, first described by Pavlov, is when a stimulus that automatically causes a certain response is paired with another stimulus, and the new stimulus comes to trigger the same response. For example, a dog salivates when food is put in his mouth; when a bell is always rung before the food is delivered, the dog starts to salivate at the bell. Classical conditioning can also involve conditioned emotional reactions, such as conditioned fear.

In real-life creatures, classical conditioning is more basic than operant conditioning. Most creatures have both, those that only have one always have classical conditioning without operant conditioning. Norns are the opposite - they are capable of simple operant conditioning (though not chaining), but they aren't capable of classical conditioning.

Which means that when a norn is tortured, they go through all the unpleasant emotions of the torture, but once it's over and they've calmed down, they're fine. They may have some weird learnt behaviors, but they experience no more emotional distress than a norn who has been raised kindly all his/her life. Unlike humans or even many real-life animals, they won't feel terror at stimuli similar to the torture setting.

Of course, there's more to trauma than classical conditioning. But most of the other parts of trauma require even more complex cognition. Learnt helplessness, for example, requires the ability to realize that you can't do anything to stop the situation, which means you have to have a running tally of what you've tried and a systematic trial-and-error process instead of just random behavior. Losing the 'just world' illusion is another important part of trauma, but that requires that you have a worldview, that you're capable of forming a general conception of the world you live in, which is a pretty high-level ability. Disrupted attachment can be a consequence of certain types of trauma, but only for creatures who care for their young. C3/DS norns can learn to like or dislike individuals, but don't need emotional attachment - prior generations of norns can't even do that much, only form concepts of norns/grendels/ettins as a group. They show no more interest in their young as in any other juvenile norns, and the offspring themselves have no need for parental affection.

So, though I think norns are alive, I think it's fine to torture them, because they can't be traumatized. Sure, they can experience immediate suffering, but they experience immediate suffering when they are punished, when they try something that was a bad idea (eg eating rotting stuff) or when they do not address their own needs (eg not eating when hungry). I see no problem with norns experiencing immediate suffering at times.

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Friday, December 07, 2007

My Interests

This is my contribution to the current Disability Blog Carnival. The key phrase is 'a few of my favorite things' so I thought I might want to describe the history of my interests.
For those who don't know, a distictive (and diagnostic) characteristic of autistic people is unusual interests. Autistic people often have interests that are unusually intense (for example, spending most of your waking hours thinking about your interest), narrow (only 1-2 interests, the interests themselves often having a fairly narrow focus) and unusual (for example, a 14 year old researching rare syndromes). My interests fit all three of those criteria, although the narrow criteria is only barely met.
My first word was 'meowmi', which probably indicates my earliest interest - cats. When I was 3 months old, one of our cats had kittens, and for awhile in my infancy we had 5 cats. My parents gave one of the kittens away when she got old enough, so then we had 4 cats - 3 of which were highly child-appealing, playful kittens.
I also played with one toy, a shapesorter, obsessively for awhile. As soon as I'd figured out how to not only put the shapes in but also get them out without opening the container, I lost interest in that toy.
My interest in cats broadened into an interest in animals that refocused into an interest in the rainforest. My favorite country was Brazil, where the Amazon rainforest mostly is. I remember meeting a new pastor at our local church and telling him my toy monkey had come all the way from Brazil to meet him, and that he had a prehensile tail. I demonstrated this by tying the monkey's tail around my arm. The interest in the rainforest led to an interest in environmentalism, because every book and movie I saw about the rainforest emphasized how fast it was disappearing and how many species were being lost.
After reading Silverwing I decided my favorite animals were bats. My Dad says I told him that my favorite animals were bats, cats and dogs, to which he asked "in alphabetical order?" This fit into my interest in the rainforest pretty well. My best friend shared my interest in bats and for the Halloween party at school, we both appeared as bats! She's the same friend who made me a twist tye snake at one point and started my whole thing of making twist tye creatures.
I also developed an interest in genetic engineering and at one point said I wanted to be a scientist when I grew up. The kind I meant was a 'mad scientist' who creates weird creatures for no better reason than curiosity and interest.
Somewhere around that time I started reading the book series Animorphs and became obsessed by it. I insisted that it was real, that Yeerks were real. My school decided to try to stamp out this interest, which only made it stronger. I suppose I must've scared them by insisting it was true, but I didn't really believe it. I just wanted to believe it.
I also had an obsessive interest in black holes, sparked by the song Cygnus X-1 by Rush. This also led into an interested in the beginning of the universe, but I disappointed by the lack of facts about how it actually began. And the idea of alternate universes really appealed to me. After awhile I dropped that interest, but came back to it from another angle after reading The Subtle Knife.
My interest in environmentalism broadened after awhile into an interest in world problems, and I obsessed for awhile on famine and war in Africa. Then when my school gave us a 'say no to drugs' drug education thing I became obsessed with drug addiction. I was being badly bullied and was pretty depressed at this point, and in general when I'm depressed I think about societal problems and other unpleasant things.
I also watched a movie, the title of which I can't remember, in which some aliens tried to kidnap children as pets. I latched onto that idea and made many twist tye stories about that. In all of them, unlike the movie, the children actually were captured and were trying to deal with that somehow.
I developed an obsessive interest in languages after awhile. I had a Bengali babysitter and learnt Bengali when I was 1 year old, but later forgot it. I also attended French immersion from Kindergarten to grade 6. After awhile I decided I wanted to learn various other languages, but never stuck with one long enough to really learn it - except Dutch, which my father urged me to learn because his ancestry is Flemish. I'm not really fluent in Dutch, but if you speak it to me in short statements I understand most of it. After awhile I developed an interest in endangered languages, and in reaction to reading Lord of the Rings I became interested in invented languages. Because my Dad is a computer programmer, I also was interested in computer languages for awhile.
In reaction to a Disability Awareness day at school, I developed an obsessive interest in disabilities. I wandered around with my eyes closed, sometimes waving a stick around, begged my mother to let me ride in a wheelchair whenever I saw one unoccupied (she never let me), borrowed the crutches my parents had gotten from the doctor when my mother hurt her foot and never returned (my father now uses them when his undiagnosed arthritis-like joint condition acts up), and learnt Braille, fingerspelling and a little bit of ASL. I lost interest in disabilities after awhile, then returned to it when my mother wrote an article about a glue-sniffing mother that discussed FAS and I decided to research FAS. This led into researching autism, and recognizing myself in Temple Grandin's writings about autism, which led into searching for more stuff by autistic people, finding out about the autistic rights movement, and eventually getting diagnosed autistic.
Also, I developed an interested in the Creatures series, started when my mother bought me Creatures Adventures. This also rekindled my interest in computer languages because you can create your own add-ons. And it fulfilled my wish to be a 'mad scientist', in a way, because you can genetically engineer (gengineer) the creatures in these games.

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Saturday, February 17, 2007

Even in a Very Simple Life Form Behavioral Analysis is too Simple

I like to play a series of games called Creatures. In these games, you have creatures called norns which you raise. There are also grendels and ettins, which differ mainly in one gene that tells the game what species they're supposed to be. (All examples of specific types of creatures are taken from Creatures 3 and some are not accurate for other versions.)
These creatures have digital DNA and very simple brains capable of learning. You can tickle them to reward them and slap them to punish them.
One example of how behavioral analysis doesn't explain everything is that although slapping a creature in this game is fairly effective in stopping most unwanted behaviors, it increases the tendency to run from whatever they're looking at. That's because they get scared from getting slapped, and run away from things when they are scared.
Another example is that something can have different effects on different creatures. For example, the standard norns, if they eat detritus (rotten food), they get pain, and therefore learn that they shouldn't do that (which is a good idea, because they are poisoned from it. But one type, called Toxic norns, are helped by things that are normally poisonous. Instead of getting pain from eating detritus, their hunger is decreased by it. So a normal norn learns not to eat detritus while a toxic norn learns to eat it, simply because the action has different effects on them. This is genetic.
Also, if you take a newborn normal norn and a newborn toxic norn, who have never before eaten anything, and offer them detritus, the toxic norn is much more likely to eat it. This is because they have instincts for eating detritus. Another example is that the standard grendels have instincts to hit norns (they're supposed to be the 'bad' guys). You can train a grendel not to hit norns, but these instincts will still pop up occasionally, and you'll have to reinforce the lesson. They will never be as safe for norns to be around as if they didn't have those instincts.
Drives are also important. Grendels tend to get angry easily, especially around norns. They will sometimes hit other grendels simply because they are angry and hitting creatures, of any type, reduces anger.
[Edit: On a completely different topic, I found out today that the song Mrs Robinson by Simon and Garfunkel is about an old woman entering a nursing home and how patronising the staff is towards her.]

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